Also lets you try high precision fir filter convolution for a usable high precision eq.Ħ. Lets you try custom upsampling PCM or DSD conversion options and can help get a better stream to your dac than the internal digital filters which can sometimes be low fidelity in the DACs. Hqplayer - it's as good as winyl in equivalent settings. Peers to winyl are xmplay, musicbee and hqplayer both of which sound almost identical at identical settings.ĥ. Don't know how it uses ram but I wish it could flush the full song to ram and play back from there with high system priority. I had a short trial with certain background task cleaners/audio enhancers and it did show improvements in sustain detail and left right coherency. Not quite perfect and not ultimate resolution. You can hear a sheen of dither noise (i assume, don't quote me) on top of voices in 16bit music as well. Not the smoothest with bad with low res music, you want that, don't look at this. A bit artificially sharp sounding due to some buffer management issues. As my friend calls it, it is DAW level audio quality. You can hear the different textures of bass instruments and the detail/depth/resolution is insane. Winyl - the first music player software that had decent fidelity on my tries. Nice tool for streaming from internet though, thanks to variable buffer on the input side of the player.Ĥ. A far cry from the best kind of fidelity you can get from windows. Quite softened and smooth but in a very artificial and dry manner. Outdated asio and wasapi plugins, measurable distortion and just overall sloppy implementation. Its quite poor to be honest, and even music players in android sound better. General "I'm an audio enthusiast" circle tries to push this forward but unfortunately sound isn't the best. Foobar2000 - has lots of plugins and features etc. Windows media player - not as terrible as groove but forgettable.ģ. When you scroll and play back instead of playing from start, you lose details (the only player that I've come across that does this).Ģ. You got a pig fat low pass applied on top of the digital stream (no clue why) and very bad in overall implementation. Windows groove player - really low fidelity. Few other headphones, dac and amp were also used to ensure coverage on other parameters, and they fit well with the same descriptions.ġ. Gear used - surface book 2015, apogee groove, supra usb cable, burson fun, sparkos ss3601 opamps, shure srh1540, OnePlus 3. The key to this is to be able to probe at the i2s pins of the usb to i2s. So yep I have experienced till there, on a system that would be shown bitperfect by any software analysis inside the computer. I have done experiments and I have found that the more constrained and the more buffer underruns the harsher/grainer the sound gets to and extent and past that I get serious crackle noises. There is a possibility they could just get concealed, either by any logic/fsm in the usb receiver, or the fact that a delta Sigma dac can behave as a natural packet loss concealer. It works more like UDP than TCP in that it doesn't guarantee a failure when packets go missing or get corrupted during transmission. It is too early to conclude the causation of these changes but a look into USB audio protocol (asynch) gives better clue. More on the technical breakdowns at the end of the analysis. I almost always used ASIO with proper buffer configurations wherever supported (almost all of them do except strawberry, mediamonkey etc). Your mileage may vary on protocol support.įor all of the tests/analysis, I have tried my best to make sure there is no additional zero padding, upsampling/oversampling etc is in play within the server system. If you have a network streamer or signal regenerator/reclocker or any other protocol, the inferences may not carry over. This is only relating to USB dac connected to PC directly and using a general asio/uac2 driver. Note: Most of these software are free so you can try and check for yourself. A comparison of music players on windows, linux, android I have done.
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